

I fixed my statement above about those to be a bit more clear. I probably wont be finding anything new out with those apart from the workaround noted earlier until they do what they did with JKII and patch them up and rerelease them on the app store. Now time for Aspyr to fix Academy and Alice and possibly port the new Alice.

Easiest way to check is to bring down the console (control+shift+~) and type in the cvar and vid_restart. Yes it is still working I set set r_nv_fsaa_samples "0" and noticed more jaggies crawling on my blaster and with set r_nv_fsaa_samples "4" there's a lot less. Every other tweak I use to get the most quality as possible out of it works fine though as it's not a whole new game. I noticed some of the bugs with the loading screens\FMV intro stuff where they used to show up white was fixed as well. Then after that you can turn extensions back on. So heads up if you where using that work around and you decide to update to the app store version you need to remove that setting. OK I went ahead and replaced my old copy with the App store version and I noticed it's opposite of the old version in that with the set r_allowExtensions 0 cvar present in your autoexec.cfg it crashes. I just tried to go ahead and purchase the app store version of JKII and I noticed it wont let you if you have the previously released version installed. Given how simple the fix is maybe Aspyr will make the effort to update these properly for Lion? I tried the same with Call of Duty (1) but it still crashed. There are however a few black lines in the sky I noticed so I guess we are missing some features with the extensions off. Thanks Redsaurus! It's great to see these games saved.Īlice, Jedi Academy and JK 2 both work now for me JK2 MP did still crash until I turned off some others stuff in the config file - nv fsaa I think. sprite based objects like grating, torches and such. I noticed with Alice certain objects in the level are flickering now though. Yes I can confirm with that setting the Jedi Knight games now work again as well everything above applies.

What's interesting is wrapped Q3A engine based titles don't need that line to run neither does ioQuake3. seems like an nvidia extension yet still works and enables FSAA on my ATI card)Īnd the graphics don't seem to suffer any either. (r_nv_fsaa_samples 4 which I have to use even if I have ATI apparently. In my autoexec.cfg and stuff like antialiasing still works it worked for American McGee's Alice too if I put
